뉴베가스 : 동료 컨트롤 인터페이스 추가 모드

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뉴베가스 : 동료 컨트롤 인터페이스 추가 모드

JIP Companions Command and Control 1.55

동료 컨트롤 인터페이스 추가아주 편함.


단 이 모드를 사용하기 위해서는 아래의 3가지 파일이 설치 되어 있어야 합니다.

이 3개의 파일도 올려놓겠습니다만..아래 파일들의 링크를 따라가서(클릭시 이동) 설명을 한번 읽어 보시는것도 좋을것입니다.


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The author of this file has indicated that it requires one or more other files in order to work properly.
The files needed in order for this file to work are as follows:


The Mod Configuration Menu (<--클릭시 이동)
JIP NVSE Plugin (<--클릭시 이동)
New Vegas Script Extender (NVSE) (<--클릭시 이동)



If you do not download and install these files as per the author's instructions
 
then it's extremely likely that it will not work for you and that'll be no one's fault but your own.

CONTINUE WITH MY DOWNLOAD

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아래는 각 기능설명....


Key Features

ALL vanilla companion-wheel commands. These include:
 

  • Wait Here/Follow Me
  • Stay Close/Keep Distance
  • Use Melee/Ranged Weapon
  • Be Passive/Aggressive
  • Share Items (open companion's inventory)
  • Use a Stimpak (replaced by 'Use Aid Item(s)'; see below)
  • Start Conversation


New, very useful commands:
 

  • Attack Target - The companion will concentrate on attacking a single target (chosen by the player), using either a melee or a ranged weapon, and staying hidden if the player is in sneak mode.


  • Hack Terminal/Pick Lock/Disarm Trap or Mine - The companion will perform any of these actions on a target (selected by the player). Success chance is determined by a skill-check (based on the required skill and the companion's level) vs. task difficulty-level. Note that a companion is not required to be proficient in the relevant skill in order to make an attempt, but his success chance will be considerably lower.


  • Heal/Repair - The companion will treat the injuries of a living target, or repair a robotic target. The treatment includes restoring health, limb condition, curing poison and bringing round knocked-down companions - each requires the companion to carry the appropriate chems/parts in his inventory. For living targets, Stimpaks, Super-Stimpaks, Doctor's Bags, Antivenoms (and RadAways on the player's character) can be used; For robots, the following misc items can be used, for restoring both health and limbs: Wonderglue, duct tape, conductor, scrap metal and scrap electronics (each item restores a different amount, with Wonderglue being the least and scrap electronics being the most effective). The companion's skill and level are used when calculating the effectiveness of the treatment (i.e. how much health/limb condition is restored). Medicine skill is used when healing living targets, otherwise Repair skill is used. Note that when no target is selected, the companion will attempt to treat the player's character, instead.


  • Loot/Pickpocket - The companion will either loot an item (of any type) or a container, or pickpocket a target NPC (in both cases, selected by the player). As with Hack/Pick/Disarm, success chance is based on the companion's skill (Sneak), and is also modulated by several other parameters (such as the environment and alertness of nearby NPCs). Looted items will be found in the companion's inventory. Aside from the obvious advantage of being able to utilize yet another companion skill, another advantage is that no karma/reputation loss is suffered when stealing/pickpocketing, provided the companion was able to complete the task without being detected. If caught, however, the usual negative effects will apply (though any stolen goods will not be confiscated).


  • Use Crafting Station - The companion will use a workbench, a reloading bench, or a campfire to craft items. This will open the appropriate recipe menu, depending on which crafting station was targeted. The companion's skills will be used (instead of the player's) to determine which items can be crafted. The companion will also receive a temporary skill boost, equal to his level. All the ingredients required for crafting the items must be carried by the companion, in his inventory.


  • Move To and Stand Guard - The companion will move to where the crosshair is pointed at and remain there on guard, attacking any enemy who comes near, and staying hidden if the player is in sneak mode.


  • Use Aid Item(s) - An improved, more "intelligent" version of the companion wheel's 'Use Stimpak' option. Stimpaks, Super-Stimpacks, Doctor's Bags or Antivenoms - any of these can be used by a companion when given this command. Only those items which are required to treat his current injuries (if any) will be used, to prevent waste. If the companion is within 10 feet of the player, the player's Medicine skill will be used to determine the effectiveness of the healing item (unless the companion has a higher skill). If the companion is farther than 10 feet, he will need to carry the required items in his inventory. Note that non-human companions cannot heal themselves, and must therefore be very close to the player when using this option.


  • Relax - The companion will go into "sandbox" mode, interacting with idle markers, furniture, food, drink and other NPCs in his vicinity.


  • Cancel Command - Cease doing any of the above.



Force-recruit NPC/creature - This powerful tool enables you to force NPCs/creatures into joining your party and become fully-functional companions. "Forced" companions will follow any command given to them via the CC&C command interface. Creatures will also have a portrait in the companion bar. 

  • ANY NPC/creature in the game can be force-recruited (including enemies).
  • Force-recruiting an NPC/creature will override its normal AI behaviour/routine. Use with caution when force-hiring plot-related NPCs.
  • This can be used with "simple", custom companions created in the GECK and added to the game - you don't have to make or deal with any scripts/packages/dialogue at all.

How to use: 

  1. Hold down the Force-Recruit hotkey (the key is set from the MCM control-panel).
  2. Point the crosshair at the target NPC/creature until it flashes green.
  3. Release the key and confirm.
  4. To dismiss a forced-recruited companion, open the Companion Settings Panel (see below) and select 'Dismiss Companion'.



Manage Equipment - Enables complete control over the equipment companions use. Have a companion (un-)equip a weapon/armor, or use a consumable item (chem/food/magazine), similarly to how it is done with the player character - via the inventory menu. The companion's equipment is "locked", preventing him from switching equipped items independently.
How to use: 

  1. Open the companion's inventory (use the 'Open Inventory' command).
  2. Highlight an item, then right-click (or press the 'X' button - if using a controller).



True Passive Mode - With this option enabled, a companion that is set to 'Be Passive' will become truly passive in combat - he will draw his weapon and remain close to the player (or stay put if told to wait), but will not engage enemies at all. There are five optional settings: 

  • OFF (vanilla behaviour).
  • Remain passive until taking damage.
  • Remain passive until the player attacks an enemy.
  • Remain passive until either taking damage or the player attacks.
  • Remain passive always.



Infinite Companion Ammo - With this setting enabled, companions will no longer consume ammo when not using their default weapons. Note that a companion must still carry at least one round of the required ammo type in order to equip a weapon.


Unlimited Companions - With this enabled, you will be able to recruit as many companions as you like, and will no longer be restricted to having a maximum of two companions (one humanoid, one critter) at a time. This option can be switched on/off from in-game, at any time.


Draw with the Player - Toggling this option will make companions draw/holster their weapons when the player does.


No Recovery on Combat End - With this setting enabled, companions will no longer fully-recover health and limb injuries when combat ends. When regaining consciousness, companions will recover only 15% of their total health.


Companion Settings Panel - Various settings can be configured from this panel for each companion, individually: 

  • Essential - Prevents the companion from dying when reaching 0 health. Only applicable in hardcore mode.
  • Infinite Ammo - Whether the 'Infinite Companion Ammo' option will apply on the companion.*
  • Manage Equipment - Whether the option of the same name will apply on the companion.*
  • Set Home Marker - Marks a specific location as the companion's "home".
  • Go to Home Marker - Self-explanatory.
  • View Stats - Displays the companion's statistics and attributes, including current location, experience level, SPECIAL, skill level, damage threshold, damage resistance, encumbrance rate and limb condition.
  • Remove from Companions Bar - Self-explanatory. Removed companions can be restored by selecting 'Restore Removed Companions' in the 'Interface' sub-menu in MCM.**


* This enables to turn off this feature only for specific companions (rather than completely) if it is found to cause issues with them.
** Useful when having more than sixteen companions (the maximum the mod can control) and wanting to make room for others.

Additional notes on Home Markers: 

  • Setting a Home Marker will not change the location where the companion will travel when leaving the party.
  • The only way to send a companion to his Home Marker is via the Go to Home Marker option.
  • Sending a companion to his Home Marker is not the same as dismissing him, and will not remove him from the party.



Can control up to sixteen companions. If you have an entourage of more than sixteen companions, you can select which sixteen are controlled (see above) - the rest will be ignored.


Can display up to ten companion-avatars. You can select which companions are displayed.


Includes unique avatar (portrait) images of more than 150 companions (see 'Miscellaneous' below for a list of mods). Where no unique avatar is available, a generic, placeholder image will be used instead. Adding new avatars is fully-supported, and very simple. An in-depth guide is available from the files tab, which demonstrates, step by step, how you can create your own avatar images.


MCM Control-Panel - Most aspects of this mod, including controls, display properties and optional features, can be configured according to your preferences.


Controls
The following is a summary of the controls used in this mod and their different functions in each of the three bars/menus.


(M/K = When using a mouse & keyboard, CT = When using an Xbox controller)

Activating the CC&C interface - M/K: Hold 'C' key, CT: Hold 'A' button for one second.

SELECT - M/K: Mouse wheel button, CT: D-Pad right.
SCROLL - M/K: Mouse wheel up/down, CT: D-Pad up/down.
SWITCH - M/K: Right mouse button, CT: D-Pad left.

* The above are the default controls. Different controls can be configured via the MCM control-panel.

Companions Bar: 

  • Scroll between companions - SCROLL
  • Open the Commands Bar - SELECT
  • Open the Companion Settings Panel - Hold SELECT for one second
  • Move a companion up/down - SCROLL while holding SWITCH


Commands Bar: 

  • Scroll between commands - SCROLL
  • Select a command - SELECT
  • Command all companions - Hold SELECT for one second
  • Move a command up/down - SCROLL while holding SWITCH
  • Return to the Companions Bar - SWITCH


Companion Settings Panel: 

  • Scroll between settings - SCROLL
  • Select a setting - SELECT
  • Go one menu back - SWITCH



Miscellaneous: 


Requirements
 


Installation

Using the Nexus Mod Manager/Fallout Mod Manager/Mod Organizer:
Install in exactly the same way you would install any other mod.

Install manually:
Extract the contents of the .7z file into your Fallout: New Vegas 'Data' folder, then open what mod manager you use and make sure “JIP Companions Command & Control.esp” is ticked. 



0 Comments

* 이곳은 영어 무식자를 위한 모드 자료실입니다.

* 이곳이 안전하게 운영이 될수 있도록 ..빡센 저작권 관련 자료는 피해주시고 출처를 밝혀 주세요 

* 많은 폴아웃 유져분들을 위해서 재미나고 유용한 모드의 발굴과 공유를 해주시고 

  문제가 있는 파일은 댓글로 알려주시면 감사하겠습니다. 

* 한국인이 만든 모드가 필요합니다.

  앞으로 모드는 유료화가되어 돈을 주고 사야하는 일이 생길것 같습니다.

  모드 제작이 가능하신 한국 유져분들의 능력을 보여주세요

  (넥서스와 같이 본인이 만든 모드를 올리시고 내용에 본인 통장번호를 같이 첨부하여 

  기부를 받으시는 것도 권장합니다.- 관리자는 적극 도와드릴 의사가 있습니다.)   

* 한번에 올릴수 있는 파일의 크기는 100MB 입니다만 되도록이면. 

  파일하나당 약 50MB정도의 크기로 여러개로 나누어서 올려주세요 [최대업로드 300MB]

다른 유져를 위해 본인이 가지고 있는 자료를 공유해 주시면 정말 도움이 될것입니다.  

* 이 내용은 사실 본문 글쓰기에서도 가능한 방법입니다.

* 하지만 댓글 부분에는 따로 링크나 파일첨부가 없기에 입력 방법을 알려드립니다.

* 이미지 경우 댓글 내용 안에 [이미지주소] 형식으로 넣어주면 등록이 됩니다.

* 동영상은 댓글 내용 안에 {동영상:동영상공유주소} 형태로  입력해주시면 등록이 됩니다.

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