폴아웃 뉴베가스 좀비 모드
폴아웃 뉴베가스용 좀비모드 입니다.
약 17M 정도의 단일 파일로 복잡하지 않은 것이 장점입니다.
이 모드는 약간의 설정이 필요합니다.
ex1) set ZombieDifficult to 1 : 난이도를 medium으로
ex2) set ZombieAmount to 3 : 한번에 나오는 좀비수가 3
ex3) set ZombieRespawnTime to 100 : 좀비가 100초마다 리스폰
콘솔을 열어서 개인 취향에 맞게 설정을 해줄수가 있습니다.
ZombieDifficult : 난이도
ZombieAmount : 나오는 좀비 수
ZombieInfectionChance : 감염시킬 확률 (기본: 20%) // 감염도 시킬 수 있나보네요...
ZombieRespawnTime : 좀비가 리스폰 지점에서 다시 리스폰 되는 시간
ZombieSymptomFrenzy : 미쳐 날뛰는 좀비를 활성, 비활성
ZombieSymptomHealth : 감염된 사람의 hp감소를 활성, 비활성
ZombieSymptomTime : 감염되는데 걸리는시간.
(난이도3/나오는좀비수3 이면 엄청 나옵니다.)
기본으로 설정이 세팅되어 있습니다만...만약 취향이 아니라면.,..위와같이 설정을 바꾸세요
In order for the zombie mesh and textures to activate, you need to fix Archive Invalidation.
There are two easy ways to fix Archive Invalidation: ArchiveInvalidation Invalidated, or NVMM's built in invalidator. Both methods are incredibly simple, and require just a quick download. Other methods are possible, but due to their complicated nature are not suggested.
Merely download the file and click the activate button within the program.
Everywhere in the Mojave, there are now zombies. I hope you are prepared to fight. The zombies have their own factions, and are hostile to absolutely everything aside from other zombies. They have a 20% chance to infect non-essential humans (aside from the player) when attacking. The infected will be asymptomatic until up to a minute after infection, when they will frenzy and attack everything. If they die while infected, they will become a zombie. When a human is turned into a zombie, the zombie retains the human's inventory. So if a human with 1,000 caps is infected and transformed, the zombie will be carrying 1,000 caps.
Open the console and type (without the quotes):
"Set X to Y"
Replace X with a setting and replace Y with a value.
ZombieDifficulty(난이도) controls the health and attack damage of zombies. Values are 1 = medium, 2 = hard, 3 = insane, other = easy. It does not affect already spawned zombies.
ZombieAmount(나오는 좀비 수) controls how many zombies spawn at each spawn point. So by putting 2, you double the amount of zombies. By putting 3, you triple the amount of zombies.
ZombieInfectionChance(감염시킬 확률 (기본: 20%)) is the chance of success (as a percentage) when a zombie tries to infect a target. Type: Float, Default value = 20.0000.
ZombieRespawnTime(좀비가 리스폰 지점에서 다시 리스폰 되는 시간) is the amount of time before a spawn point can spawn another zombie in seconds. Type: Float, Default value = 90.0000.
ZombieSymptomFrenzy(미쳐 날뛰는 좀비를 활성, 비활성) is whether or not infected invdividuals will frenzy and attack everyone. 1 is enabled, 0 is disabled. Type: Integer, Default value = 0.
ZombieSymptomHealth(감염된 사람의 hp감소를 활성, 비활성)is whether or not infected invidivuals will lose health by the second. 1 is enabled, 0 is disabled. Type: Integer, Default value = 0.
ZombieSymptomTime(감염되는데 걸리는시간) is the amount of time it takes (in seconds) for infection symptoms (frenzy and health loss) to kick in on an infected individual. Type: Float, Default value = 90.0000
If you cannot open the console, please use this mod to open it:
1.0, 2010/11/12 - Initial release.
To install, simply place the supplied ESP file in your "Fallout New Vegas/Data" folder. This mod is directly dependant on its ESP file only. Uncheck and delete the file and the Ferals will stop spawning - no further actions are required.
Known Bugs and Issues:
Invisible: your fault, install the mod properly. Meshes folder, Textures folder and the Zombie Apocalypse.esp file go in your C:\\Program Files (x86)\\Steam\\steamapps\\common\\fallout new vegas\\Data or similiar directory.
Not invisible, but weird textures: enable Archive Invalidation, there are tools for it on this site, search for them.
Not spawning: disable performance-enhancing mods like Better Game Performance. ZA compensates for it anyway, so there's not even a need for it whilst playing ZA.
This mod modifies hundreds of exterior cells in the Wasteland worldspace, so to avoid confliction with mods that will inevitably edit the same cells, place this mod early/high in your load order; preferably right after your ESM files. This way your other mods will overwrite a few zombie spawn points, but there are too many for it to really make a different.
However, you must load mods such as "Better Game Performance" and "KDS Performance Tweaks" earlier than Zombie Apocalypse.
I recommend playing this mod on a separate save file as usual, or not saving at all. It's not that your save file will get bugged or anything, but important, quest-related characters could get killed by the masses of zombies, thus rendering that quest failed or something.
By the way, before you ask for a readme - this pretty much is the readme.
Remember, that if you want to, you can leave a comment, start a discussion, write a detailed review, endorse, tag, vote as file of the month, upload images - whatever it is, the systems are there so you might as well use them.