폴아웃3 여러 UI들을 같이 사용 편의 모드
필수로 설치해야 할 NVSE 플러그인이다.
기존엔 여러 UI들을 같이 사용하려면 유저가 직접 xml파일을 수정하거나 설치 순서를 고려하는 등 복잡한 과정을 거쳐야 했으나,
이 플러그인 하나면 필요한 그러한 과정이 모두 생략된다.
영어지만 동영상에서 설명이 있으니 참고하시길 바랍니다.
역시 이 모드도 아래의 파일이 있어야 사용이 가능합니다.
같이 받아 설치 하셔야 합니다.
UIO - User Interface Organizer
User Interface Organizer, or UIO, is an FOSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. You will be able to safely install/remove UI mods, at any time, without having to worry about it breaking other UI mods, or worse - the game.
UIO currently supports all UI mods that are known to me and require support (a full list can be found below). Adding support for unlisted/future mods is very simple, can be done by anyone, and does not require updating UIO, or involving me in any way. For instructions see below.
UIO also makes it possible to install any supported UI mod manually (i.e. by a simple files-to-folders extraction), without running any scripted installer (most UI mods use scripted installers in order to modify one or more of the game's UI files. These installers are known to fail on some machines, and may break other mods when uninstalled).
How does UIO work?
UIO operates at game launch, before any UI files are loaded in memory. It detects installed UI mods, makes sure every valid UI extension is properly registered, removes references to missing files and duplicate entries.
How do I use UIO?
Simply download and install it using NMM/FOMM, or manually extract the ZIP archive into the game's 'Data' folder. Please note that this is an FOSE plugin, not a standard mod - it doesn't include an ESP/ESM file and will therefore not show in your load-order.
UIO and Mod Organizer (MO)
Due to the way MO works, installing/removing/getting UI mods to work together in harmony, can be very tricky. This is no longer an issue when using UIO alongside MO - UI mods can be treated and handled exactly the same way as any "standard" mods.
Note: UIO may generate one or more files during runtime, that will be moved by MO to the "overwrite" folder. These files can be safely ignored and should not be manually deleted/moved from the "overwrite" folder.
Does it play nice with Darnified UI?
Yes. Moreover, there is no longer any need to manually modify Fallout.ini when installing/removing DarnUI - UIO handles that, as well.
What about Unified HUD?
Technically, with UIO installed, you won't ever have to use Unified HUD.
Is there a Fallout: New Vegas version?
The Fallout Script Extender (FOSE), version 1.2b2 minimum, installed and loaded with the game.
Currently supported mods
Advanced Recon Thermal Nightvision
Advanced Recon Range Finder FO3
Antistars Assorted Add-ons
Arwen Realism Tweaks
CINEMATECH - Film Grains and Styles
Directors Chair - Total Visual Control
FWE - Combat Overhaul
IMCN - Imps More Complex Needs
JIP Companions Command and Control
JIP Fast-Travel Anywhere
JIP Realistic Weapon Overheating
PIMP - Pip-Boy Integrated Medical Package Mk VI
Powered Power Armor
Selective Fire (Pelinor)
Adding support for a mod
In order to make UIO recognize and support your mod, you need to create a text file containing your mod's details and place it in the appropriate folder:
1. Open the folder ..\data\uio\public\.
2. Create a plain text file (use your mod's name as the file name) and open it.
3. The file's structure should be as follows:
Line #1: The path to your XML file, relative to ..\Data\Menus\Prefabs\, then ::, then the name of to the menu to which your XML should be appended (the rest is optional) then :: again, then the name of a specific element in the menu.
Line #2: This line is used for conditions - when to/when not to install the extension. Complex conditions can be used, but will not be covered here (PM if you need to use conditions). In most cases, just leave it true.
(Note: When required, you can include multiple entries in the same file, as long as the line structure is kept)
4. When done, save the file.
You can then include this file in your release (make sure it retains the same folder path as in step 1).