폴2 클라마스 세이브파일
폴2 클라마스 세이브파일
KLADWTWN.SAV items cheat 1.10.99 (updated)
for Fallout 2 v1.02d (Final Patch)
This cheat supersedes the KLAMALL cheat for Fallout 2 v1.0
It differs from my previous KLADWTWN cheats (12.27.98, 1.04.99) in that it's less messy, has more of some items, and includes the XL70E3 rifle, which I did not know existed.
Inspired by the Raiders hack for FO1. Thanx for the info, whoever you are.
This file contains a map section of Klamath into which I have crammed a large number of items and weapons.
Do not use this file if you haven't been to Downtown Klamath.
Do not use this file if you are running v1.0 or any beta-patched version of the game. This file has been tested only with v1.02d.
If you're using a savegame in which you're inside a building in Downtown Klamath, load the game, move outside and onto the street, and save before installing this cheat. Otherwise you may be locked inside and be unable to get out (see Note (6) below).
If you have a Car and it's parked in Klamath, drive it just outside of town
and save your game before installing this cheat. See Note (1) below.
1. Locate the game directory (the one that contains FALLOUT2.EXE).
2. Locate a suitable savegame directory.
The path will be [game directory]\data\savegame\slot##
3. Make sure that there's a file called KLADWTWN.SAV in this directory.
If there isn't, you haven't been to Klamath - try another savegame.
4. Back up this savegame. Especially if you have a Car.
5. Move the KLADWTWN.SAV file in the savegame directory somewhere else.
The root directory of the current drive is fine. Just don't delete it
or overwrite it.
6. Copy my KLADWTWN.SAV file into the savegame directory.
You have now replaced your original map of Downtown Klamath with the
7. Run Fallout2 and load the savegame.
8. If you're not in Downtown Klamath, travel there.
9. Indulge your greed. Locations of items are listed below.
10. Save your game and exit. It won't matter which slot you use.
11. Goto the savegame directory corresponding to the slot that you just
used and delete the KLADWTWN.SAV file (cheat version).
12. Copy the KLADWTWN.SAV file from step 4 back into the savegame directory.
You have just restored the map for Downtown Klamath as it existed
before you used the cheat.
13. Run Fallout2 and load the savegame.
14. Downtown Klamath should be back to "normal". The difference is that
you'll still have everything you looted.
Notes (please read!)
1. This cheat was generated with no Car whatsoever. You should
experience no problems if you have a Car, provided that it's not
in Klamath. The simplest way to do this is to drive the Car into an
adjacent Wilderness square, walk into town, and save the game
before installing this cheat.
The details of why you should do this are tedious, so I won't bore
you with them. Just park the Car outside Klamath and you'll have
2. Don't use my KLADWTWN.SAV to play out the plot. Replace it with the
original .SAV after you're finished shopping. If you don't do this,
various bad things will happen.
3. Against my better judgement, I have included a selection of Special
Encounter and quest items, including the infamous Hint Book. Several
of these items are unique and the game will not permit more than one
of them to exist. If you take any of these items, don't lose them -
after you remove the cheat, they'll be the only copies of those
items in the game.
4. While organizing the items for this savegame, I dropped various
extraneous things around the town, usually on the nearest shelves.
If you can unlock doors, you can find 2 sets of Power Armor, extra
weapons, an Elvis painting and a GECK, among other things.
5. I'm including this snippet because several people who were using
my v1.0 cheat had questions about it: Having the GECK will _not_
take you to the end of the game. The process of obtaining it is
far more important than actually possessing it. In fact, the game
doesn't even care whether you have it at the end. This is why I
didn't include it with the rest of the quest items, and why I
strongly recommend that you get it the "normal" way.
6. To speed things up and make items easier to locate, I killed everyone
in town and locked the doors in all the buildings you don't need to
access. If you notice NPCs wandering around or doors that are unlocked,
that's not me -- the game likes to regenerate NPCs and to unlock doors.
7. Since I'm not using the Car this time, I stashed the items in 4
separate buildings. Here's the list:
Bath House (N of Buckner's)
front room (where Big-Nose Sal used to stand), long table near door:
105 Super Stimpacks
21 Poison Antidotes
17 1st Aid Kits
5 Doctor's Bags
5 Jet Antidotes
1 Field Medic Kit
1 Paramedic's Bag
4 Rubber Boots
2 Jimmy Hats (Red)
2 Jimmy Hats (Blue)
1 Jimmy Hat (Green)
side room (where Jenny used to stand), shelf:
1 Big Book/Science
1 Deans Electronics
1 Technical Manual
1 Scout Handbook
1 Electronic Lockpick mk.2
1 Electronic Lockpick
1 Expanded Lockpick set
2 Super Toolkits
1 Motion Sensor
1 Geiger Counter
Duntons (W of Bath House; Wanted Poster on front)
front room (where Duntons used to stand), bookshelf:
18 Molotov Cocktails
41 Frag Grenades
59 Plasma Grenades
25 Pulse Grenades
13 Plastic Explosives
1 Water Flask
Fuel Cell Controller
Fuel Cell Regulator
1 Excavator Chip
2 Day Passes
1 Parts Requisition Form
2 Stables IDs
Air Purifier Parts
14 Cat's Paw magazines
2 Rubber Dolls
Computer Voice Module
President's Access Key
Red Memory Mod
1 Mutated Toe
2 Cheezy Poofs
1 Mirrored Shades
Fallout 2 Hint Book (never used)
Slaughterhouse (right behind Duntons; wrought-iron front door)
1839 Small Energy Cells
1728 Microfusion Cells
3599 2mm EC
2875 4.7mm Caseless
2176 5mm JHP
2329 .223 FMJ
1887 12 gauge
779 .44 JHP
1653 10mm JHP
1272 14mm AP
1090 .45 caliber
860 9mm Ball
678 HN Needler Cartridge
240 Flamer Fuel mk.2
33 Rockets (explosive)
22 Rockets (AP)
locker (this is a long one):
Rocket Launcher Shiv
Improved Flamer (flam.fuel) Switchblade
Avenger Minigun (5mm) Brass Knuckles
Vindicator Minigun (4.7mm) Spiked Knuckles
Gatling Laser (microfus) Combat Knife
Turbo Plasma Rifle (microfus) "Little Jesus"
Sawed-Off Shotgun (12gauge) Plated Boxing Gloves
Combat Shotgun (") 29 Throwing Knives
H&K CAWS (") 2 Wakizashi
Pancor Jackhammer (") Club
Red Ryder LE BB Gun (BB) Crowbar
2 Bozar (.223) 2 Sharpened Spears
Tommy Gun (.45) Super Cattle Prod (sm.en)
FN FAL HPFA (7.62mm) Mega Power Fist (sm.en)
H&K G11e (4.7mm) Ripper (sm.en)
Scoped Hunting Rifle (.223) Sledgehammer
Assault Rifle/exp.mag (5mm) Super Sledge
Light Support Weapon (.223)
YK42B Pulse Rifle (microfus)
Sniper Rifle (.223)
Laser Rifle/exp.cap (microfus)
3 M72 Gauss Rifle (2mm)
Needler Pistol (HN needler)
2 10mm SMG
M3A1 Grease Gun (.45)
Desert Eagle/exp.mag (.44)
H&K P90c (9mm/10mm)
Laser Pistol (sm.en)
Plasma Pistol/ext.cap (sm.en)
Magneto-Laser Pistol (sm.en)
YK32 Pulse Pistol (sm.en)
PPK12 Gauss Pistol (2mm)
Residence (SW of garden; S of building with Blades poster; E of exit grid to Trappertown)
1 Advanced Power Armor mk.2
1 Advanced Power Armor
2 Hardened Power Armor
1 Tesla Armor
1 Metal Armor mk.2
1 Brotherhood Armor
1 Combat Armor mk.2
5 Combat Armor
2 Leather Armor mk.2
1 Combat Leather Armor
1 Leather Jacket
Because you were lucky enough to download this updated version of my cheat, you will find a FN FAL/Nightsight and an extra Bozar, Gauss Rifle, Solar Scorcher and Super Sledge on the street right in front of the Dunton's. They're there because the locker got full :)
This cheat is entirely of my own making and it has worked in every savegame in which I've installed it. Interplay and BIS had nothing to do with its creation, so don't complain to them if something goes wrong. If you experience odd or unusual effects from using this cheat, feel free to contact me, but I will not be held responsible for bad things arising from user ignorance or incompetence. This is a cheat: it allows you to exploit the workings of the game in unsupported ways, and because of that it is dangerous. Treat it as such.
Thanks to everyone who emailed me about their problems with my v1.0 cheat.
This one should be much more stable.